Silent Hill f - Live Action Trailer

Silent Hill f - Live Action Trailer

For this project, I was responsible for developing the VFX workflow. Working closely with the on-set crew, we captured distortion grids, HDRIs with color charts, and tracking markers to support accurate tracking and integration of the growing vines and flowers. After tracking the shots in SynthEyes, I developed a vine growth system using Blender’s Geometry Nodes, which streamlined the FX process and allowed us to achieve the exact look needed for each shot.

We chose Blender for this project due to its GPU rendering, Geometry Nodes, and camera backdrop tools, which made lighting and previewing the FX work nearly real time.